

– While playing this skull, you can focus on dodging attacks until you take HP damage, then go full facetank mode after. – Shield damage does not give Gray Health. – Self-buffs itself so you don’t really need damage in your items, though it is still nice. – You gain Flesh chunks from just hitting enemies with an instance of damage(or eating them with abilities). – Ghoul hook attack is kinda useless for fighting bosses. – You have a decent amount of time to wait before your chunks expire, so this is never really an issue anymore. For instance, taking 400 damage and healing 400 HP gives you quite a lot of time to work with. So naturally the main components of a build to maximize this goal is a little madness to get more chunks out, and any tank items to make you live longer.

You can infinitely repeat this pattern so long as you can get about 30 chunks in the time it takes for the boss to get you near death. So in bossfights, you literally just wail away at the boss with attacks until you get near death, all the while tanking most of the hits, then heal to full by consuming your 30 chunks. You want to be hit so that you can maintain your gray health. Flesh stacks are gained from doing an instance of damage to an enemy.įor the purpose of a bossfight, you normally want to avoid hits whenever possible. If you consume 30 flesh stacks, you heal all of your gray health. This gray health dissipates if you don’t get hit after a few seconds. As a brief summary of new Ghoul: you store health damage taken as gray health that you can recover by consuming your Flesh stacks. As opposed to most of the skulls on this list, the Ghoul is strong as of Patch 1.4 due to its gameplay.
